Item descriptions for As The World Went Dark, a WPI student project. Drew upon existing game world documentation and item designs to write flavor text. Shown are 11 of the 100 items I wrote flavor text and shopkeeper dialogue for. Received class credit. Current build of the game can be downloaded at https://docterbuster.itch.io/and-the-world-went-dark.
DeSync, a visual novel completed for a game jam. I also did all of the programming and most of the sound for the game, which you can download at https://dugawdev.itch.io/desync. Play with audio on, our musician killed it.
Lore exhibit document. Coursework for IMGD/WR 2450, Narrative Design for Interactive Media and Games, with Professor Ben Schneider. Concept is the original creation of Ali Saeed, but the text on this document is all mine.
Setting outline document. Coursework for IMGD/WR 2450, Narrative Design for Interactive Media and Games, with Professor Ben Schneider. All text and concepts are mine.
Barks document filled out to be VO-ready. Coursework for IMGD/WR 3450, Character Writing for Interactive Media and Games, with Professor Ben Schneider. Modified template provided by Professor Schneider, but character, lines, direction, and notes are all mine.
Broken Board, a skateboarding video game completed as a class project. I served as the director and primary designer on this game, plus I programmed the movement system. You can download it at https://dugawdev.itch.io/broken-board.
Unfound, a hypertext mystery/puzzle game completed for a game jam. I spearheaded puzzle design and overall direction. I also wrote almost all of the text. Download it at https://thelettuceclub.itch.io/unfound.
Land of Lost Color, a metroidvania platformer completed for a game jam. I designed the game's movement, progression system, and level. Also, I programmed much of it. Download it at https://dugawdev.itch.io/land-of-lost-color. Heed the controls on the Itch page, the game doesn't tell you them.
Content management system for Hanover Insurance, developed as a class project on a 10-person team. Uses the PERN stack (PostgreSQL, Express, React, and node.js) and Typescript and PrismaORM. My systems include many of the database calls and the entire Announcement and Notification systems. You can visit the site at https://teamr-prototype-2.onrender.com/.
Broken Board, a skateboarding video game in Unreal Engine 5 completed as a class project. I lead this team and programmed the movement system. You can download it at https://dugawdev.itch.io/broken-board.
This website! You're looking at now! All of this is done in HTML and CSS, and is my sole work. Play with the "whimsy" slider and see what I've done with the place!
Land of Lost Color, a metroidvania platformer completed in Godot for a game jam. I programmed the game's movement and progression system, along with designing and implementing the level. Download it at https://dugawdev.itch.io/land-of-lost-color. Heed the controls on the Itch page, the game doesn't tell you them.